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Hacker News · 2026/8/2 10:33:26
Rust All Hands 2026 Retrospective

Rust All Hands 2026 Retrospective

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Rust年度开发者大会在荷兰乌特勒支落幕,166名核心成员线下聚了三天,开了73场讨论会。最吸引人的是,这个被称为“Rust All Hands”的活动并非为了拍板决策,而是让平时分散在全球的维护者当面解决难题、打通团队协作,为这门以安全著称的编程语言规划下一步。 通俗点说,Rust就像一群工匠共同打造一套“不会崩的积木”,每年大家聚在一起把积木的搭法理顺。今年除了讨论如何让代码更安全高效,还专门聊了项目治理、资助模式、新人如何参与等“家务事”。同时,游戏引擎、嵌入式系统等六个生态团队也加入进来,和核心开发者结对交流。 对普通人来说,Rust虽然用的人相对小众,但它驱动的软件无处不在——从浏览器组件到操作系统,再到智能设备。这场会议的直接成果未必立刻显现,但长远看,Rust的改进会让未来我们使用的软件更少崩溃、更不容易被黑客攻击。而且会议宣布明年还会继续办,这个开发社区正越来越像个互相扶持的大家庭。
Inside Rust Blog Rust Install Learn Tools Governance Community 🖌 Light Dark System All Hands 2026 retrospective July 31, 2026 · Nurzhan Saken on behalf of the Program team In May 2026, 166 Rustaceans gathered in Utrecht for the Rust All Hands. This event is an opportunity for the Rust Project members and invited guests to work on Rust in person for several days — discuss its future, resolve blockers, build connections between teams, and so on (but not make any final decisions!). This was the second All Hands organized by RustNL, after the one last year revived the tradition after a six-year hiatus. It was part of RustWeek both times, with the Rust All Hands following directly after the conference days. And yes, the All Hands will happen again in 2027! More details on that at the end. Also co-located with the All Hands was the RustWeek Unconference, where invited ecosystem maintainers and contributors collaborated with each other and with Rust Project members. This year, there were six participating groups: Bevy Engine, Ariel OS, Linebender, the Safety-Critical Rust Consortium, Rust GPU, and Rust Embedded — with around 60 members in total. Similarly to last year, the conference day right before the All Hands had a special track, the "Rust Project Track", with talks presented by Project members. (See the recordings.). The talks touched on some of the topics that the Rust teams discussed in greater depth in the All Hands sessions. Sessions At the All Hands, there were 73 sessions spread across 3 days and 11 rooms, most of which were pre-scheduled, though some happened spontaneously. You can find the session notes in rust-lang/all-hands-2026. The State of the Rust teams session kicked off the All Hands and provided a (literal) platform for teams to tell everyone about their activities. Many sessions focused on pressing topics in the Project's governance. The Leadership Council and Project Directors both held Q&A panels about their roles and processes, and how they relate to one another and the Rust Foundation. The moderation panel provided a safe space for Rust moderators to discuss the challenges they face, with support from Q (head moderator of Hachyderm)1. The Project culture discussion examined sources of disempowerment for maintainers and contributors, and ways to address them. The sessions on Project Goals, north stars, and funding looked at improving how the Project coordinates and communicates work2. Finally, there was a discussion about improving the RFC process, possibly by integrating some ideas from the TC39 process. As expected, most of the sessions focused on the evolution of Rust itself. The teams discussed a wide variety of efforts, including const generics, const traits, field projections3 and reborrowing4 (1, 2, 3), in-place initialization, SIMD, allocators5, custom lints, stability attributes for libraries, rustc as a library6, the Sized Hierarchy, and auto traits. Beyond these, there were numerous sessions on compiler internals, codegen, semantics, specification, tooling, and infrastructure. Interoperability was another prominent topic. Discussions covered the overall Rust/C++ interop problem and solution space7, the state of Rust/C++ interop using Crubit8, and safer interop via combining LLVM IR with Rust MIR. It was also great to see in-person collaboration between the Rust Project and both Rust for Linux9 and Rust for CPython, aimed at unblocking further integration of Rust into the Linux kernel and CPython. Feedback Overall, people loved the All Hands! Responders rated it 9.5/10 on average, and indicated they'd return next year if given the chance. Here are some of the things they shared: Got some very awesome conversations about effects with Jana Dönszelmann and later Tyler Mandr
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