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The Verge AI · 2026/7/30 22:10:13
Xbox CEO lays out priorities in memo after major ‘reset’

Xbox CEO lays out priorities in memo after major ‘reset’

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Xbox CEO Asha Sharma在经历一场大规模“重置”后,给全体员工发了一封备忘录,核心目标很明确:让Xbox重回增长轨道。这位CEO先是砍掉了数千个岗位,剥离了四家工作室,现在又立下“军令状”——到2027财年必须让玩家数量和收入止跌回升,利润也要达到行业平均水平。为了达成这个目标,她提出了四个优先方向:夯实主机平台基础、把好游戏做成全球IP、把《我的世界》打造成创作者生态、让玩家更深度地连接在一起。说白了,就是一边稳住现有的主机玩家,一边靠《战争机器》等独占作品吸引新用户,同时通过《我的世界》这类游戏吸引更多人参与创作,而不是只看不玩。对于普通玩家来说,最直接的变化是未来可能会看到更多Xbox独占游戏,而且游戏体验会更流畅、内容更丰富。但Sharma也定了一个几乎不可能完成的目标——让Xbox成为每天取悦超过十亿人的娱乐平台,这比Netflix现在的用户量还高出好几倍。虽然听起来有点疯狂,但这次调整至少表明Xbox决心在内容和服务上拼命追赶对手了。
GamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentNewsCloseNewsPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All NewsXbox CEO lays out priorities in memo after major ‘reset’Asha Sharma wants Xbox to return to growth.Asha Sharma wants Xbox to return to growth.by Jay PetersCloseJay PetersSenior ReporterPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Jay Peters and Tom WarrenCloseTom WarrenSenior CorrespondentPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Tom WarrenJul 30, 2026, 10:10 PM UTCLinkShareGiftAsha Sharma. Image: The Verge, MicrosoftPart OfXbox’s ‘reset’: all the news about Microsoft’s layoffs and studio changessee all updates After a massive Xbox “reset” that laid off thousands of employees and spun off four studios, Xbox CEO Asha Sharma wants to get Xbox back to growth. In a memo obtained by The Verge, Sharma told staff by the end of fiscal year 2027 (which runs through next June), “we will return XBOX to player and revenue growth.” Xbox will also “improve profits back in line with industry averages,” Sharma said. “Every function and studio will own part of that outcome.”Since taking over Xbox in February, Sharma has made sweeping changes to attempt to turn things around. Previously, she has cited challenges like a low accountability margin, increasing component costs for hardware, an “over extended” slate of studios, and platform infrastructure that’s “not built for the battle ahead.” In addition to the major structural changes, Xbox made Gears of War: E-Day and Clockwork Revolution Xbox console exclusives and is planning to do more. Sharma has also set an ambitious and nearly impossible goal to make Xbox “one of the few companies that entertains more than a billion people each day.”In Thursday’s memo, Sharma laid out four Xbox priorities for fiscal year 2027:CORE: Strengthen our platform, led by consoleCONTENT: Grow great games into global franchisesCREATION: Make Minecraft the world’s creator platformCONNECTION: Extend the worlds that fans loveXbox will measure progress toward its goals in three “stages,” Sharma said. The first is to return to growth by the end of fiscal year 2027. The second is to turn its bets into growth; “In FY28 and FY29, our Four C’s and roadmap must move into businesses producing meaningful player value and revenue acceleration.” The third is to “scale what works,” and by fiscal year 2030, “our ambition is to be halfway to our long-term daily-player goal with sustained double-digit growth in players and engagement and industry leading margins.”Sharma shared some vague numbers about Xbox’s current playerbase. “XBOX is one of the largest stadiums in the world, bringing together more than 100 million people every day, more than 500 million each month, and nearly one billion each year,” she wrote. She also noted that console “generates the majority of XBOX revenue and remains the foundation of our fandom” and that it is still Xbox’s “flagship experience.” Xbox’s OS, Game Pass, Windows, and streaming “become our platform for new players and developers.”The company is also shifting its studio system from a decentralized model to one that’s “more focused around our strongest franchises and biggest new ideas,” Sharma said — something that’s already become evident with changes like the big new Fallout push. Xbox will build “long-term plans” for its biggest franchises “across film, television, consumer products, sponsorship, live experiences, and form new partnerships globally, including China.” Three Xbox franchises “already generate more than $1 billion annually,” though Sharma doesn’t specify w
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