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MarkTechPost · 2026/7/22 00:01:32
Poolside Releases Laguna S 2.1, an Open-Weight Agentic Coding Model Punching Above Its Weight Class on SWE-Bench Multilingual
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Poolside 最新发布的 Laguna S 2.1 模型,虽然体量中等,却在编程任务上干翻了很多“大个头”对手,而且完全开源,堪称“小钢炮”。通俗点说,这个模型用了“专家混合”的巧思,总共 1180 亿个参数,但每次处理任务只激活其中 80 亿,就像一个大公司只派几个精英干活,效率高还省钱。它在多语言编程测试中拿了 78.5 分,力压许多参数多出好几倍的模型,甚至在某些任务上比肩封闭的顶级模型。对普通人来说,这意味着未来更多免费的 AI 编程助手会涌现,程序员写代码、改 bug 可以更快、更便宜;即使不懂编程,这类开源工具也能让企业低成本开发定制化应用,加速各种智能软件的落地。
Poolside has released Laguna S 2.1, a 118B-parameter open-weight model built for agentic coding. It is a Mixture-of-Experts (MoE) model with 8B activated parameters per token. It supports a context window of up to 1M tokens in both thinking and no-thinking modes. The weights are on Hugging Face under an OpenMDW-1.1 license, and the model is small enough to run on a single NVIDIA DGX Spark.
On long-horizon coding benchmarks, Laguna S 2.1 holds its own against models several times its size, including DeepSeek-V4-Pro-Max, NVIDIA’s Nemotron 3 Ultra, and Thinking Machines’ Inkling. Laguna S 2.1 is a scale-up of the Laguna XS family, trained on the same pre-training data as XS 2.1.
What is Laguna S 2.1
The model activates roughly 6.8% of its parameters on any given token. All 118B parameters remain resident in memory, but only ~8B route through the network per step. That sparsity is why a mid-size model can behave like a larger one while staying cheap to serve.
Poolside team publishes weights in BF16, FP8, INT4, and NVFP4, along with official GGUF and MLX conversions and DFlash draft models. It went from the start of training to launch in under nine weeks. Pre-training began on 22 May 2026 on 4,096 NVIDIA H200 GPUs. It is the first Poolside model where reinforcement learning ran in FP8 precision.
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Performance
Laguna S 2.1 scores 70.2% on Terminal-Bench 2.1 with thinking enabled. That places it first among open, disclosed-size models on Poolside’s compiled leaderboard, behind only larger or closed systems. On SWE-Bench Multilingual it scores 78.5%, topping the published table outright. The full comparison Poolside released is below.
BenchmarkLaguna S 2.1 (118B-A8B)Tencent Hy3 (295B-A21B)Inkling (975B-A41B)Nemotron 3 Ultra (550B-A55B)DeepSeek-V4-Pro-Max (1.6T-A49B)Kimi K3 (2.8T-A50B)Qwen 3.7 MaxMuse Spark 1.1Claude Fable 5Terminal-Bench 2.170.271.763.856.464.088.374.580.088.0SWE-Bench Multilingual78.575.8–67.776.2–78.3––SWE-Bench Pro (Public)59.457.954.3–55.4–60.661.580.3DeepSWE v1.140.4–––9.069.0–53.370.0SWE Atlas (Codebase QnA)46.2–––27.2––42.2–Toolathlon Verified49.7–45.534.355.9––75.6–
The clearest signal is DeepSWE v1.1, which still has real headroom. There, Laguna S 2.1 scores 40.4% against DeepSeek-V4-Pro-Max’s 9.0%, with roughly one-sixth the active parameters. Closed frontier models such as Claude Fable 5 and Kimi K3 still lead on several benchmarks. Poolside’s claim is about the weight class, not the outright top. Trajectories from the final evaluation set is published at trajectories.poolside.ai.
Two thinking modes, and where the score comes from
Laguna S 2.1 has two modes: off and max, with max enabled by default. In max mode the model sets its own test-time compute budget. Poolside is shipping without user-configurable low/medium/high effort control for now.
Max thinking lifts Terminal-Bench 2.1 from 60.4% to 70.2%. It lifts DeepSWE from 16.5% to 40.4%. Those gains cost tokens: DeepSWE trajectories run about 249k completion tokens in thinking mode against 99k without. Poolside team reports coherent, productive reasoning running for hours and hundreds of thousands of tokens.
Three published runs
Poolside team shared three unedited trajectories to show behavior rather than scores. In one, the model built a working HTML/CSS browser engine from an empty folder. That run took 181 steps across a 50-minute session, with no human intervention, and it validated its own output against headless Chromium.
In a second, the model optimized Poolside’s own agent harness. It made the harness 5.2% faster with roughly 71% lower memory allocation, replacing O(n²) string concatenation with buffers. In a third, it re-derived Erdős Problem #397 offline in Perl
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